Workshop Overview & Learning Goals
What Students Will Learn
- Tokenomics fundamentals: Supply models, distribution, vesting, value capture
- Incentive alignment: Balancing competing stakeholder interests
- Economic thinking: Trade-offs, risks, gaming prevention
- Communication: Defending design choices under criticism
- Real-world application: Translating course concepts (agency, incentives) to practice
Why This Activity Works
- Hands-on: Students design rather than just analyze
- No right answers: Forces critical thinking about trade-offs
- Peer feedback: Students learn from critiquing each other
- Time pressure: Mimics real-world startup decision-making
- Authentic scenarios: Project briefs are based on real crypto platforms
Pre-Workshop Preparation
Materials to Print (Per Group)
- 1x Project Brief (randomly assigned or let groups choose)
- 1x Token Design Canvas
- 1x Pie Chart Template
- 1x Vesting Timeline Template
Materials to Have Available
- Colored pencils or markers for charts
- Calculators (for percentage math)
- Scratch paper for brainstorming
- Timer (visible to all groups)
Room Setup
- Arrange desks in group clusters (3-4 students per group)
- Reserve whiteboard/projector for presentations
- Set up timer where all groups can see it
Minute-by-Minute Facilitation Guide
| Time | Phase | Your Role |
|---|---|---|
| 0-5 min | Intro & Team Formation |
• Explain workshop goals • Form groups of 3-4 (mix skill levels) • Distribute project briefs randomly • Give 2 minutes to read briefs |
| 5-35 min | Design Phase |
• Set timer for 30 minutes • Circulate between groups, answer questions • Don't give answers—ask probing questions • Watch for common mistakes (see below) • Give 10-min and 5-min warnings |
| 35-40 min | Presentation Prep |
• Groups assign presentation roles • Practice their 5-minute pitch • Finalize visuals (pie chart, timeline) |
| 40-70 min | Presentations |
• 5 minutes per group (strict timing) • Facilitate peer critique (1 min per group) • Add instructor critique focusing on: - What's strong - What could improve - Comparison to real projects |
| 70-75 min | Wrap-Up & Reflection |
• Highlight common themes/mistakes • Connect to course concepts • Q&A • Collect deliverables |
Common Student Mistakes (What to Watch For)
🚩 Red Flag #1: Distribution Doesn't Add to 100%
Why it happens: Math errors, adding categories without adjusting others
What to say: "Double-check your percentages—are they exactly 100%? Use a calculator."
🚩 Red Flag #2: Team/Investors Get >50% Combined
Why it happens: Students don't realize this signals greed/centralization
What to say: "If you were a user, would you buy a token where insiders hold most of the supply? How does that affect trust?"
🚩 Red Flag #3: Governance-Only Utility
Why it happens: Students think governance = utility (it's not enough)
What to say: "Most token holders never vote. What else would make them want your token?"
🚩 Red Flag #4: Vague Vesting ("Over Time")
Why it happens: Students avoid specifics to sound flexible
What to say: "Investors need exact numbers. How many months? Is there a cliff? Be specific."
🚩 Red Flag #5: No Value Capture Mechanism
Why it happens: Students assume success = price goes up (not true without mechanism)
What to say: "If your platform makes $10M in revenue, how does that benefit token holders? Show the mechanism—burns, buybacks, staking, etc."
🚩 Red Flag #6: No Anti-Sybil/Gaming Measures
Why it happens: Students design for honest users, forget about attackers
What to say: "How would you game this system to earn free tokens? Now design against that attack."
Discussion Prompts & Critical Questions
Use These During Presentations
On Distribution:
- "Why did you choose X% for the community? Is that enough to drive adoption?"
- "Your team gets 25%—that's higher than average. How do you justify that?"
- "What happens if the public sale doesn't sell out? Where do unsold tokens go?"
- "Your investors can dump after 6 months. What prevents them from crashing the price?"
On Utility:
- "Can your platform work without the token? If yes, why does the token exist?"
- "You said users can pay with fiat OR tokens. Why would they choose tokens?"
- "What's the difference between your token and just using ETH or a stablecoin?"
- "If I hold 1,000 tokens, what can I DO with them besides sell?"
On Vesting:
- "Your team has no cliff. What if a founder quits after 2 months—do they keep tokens?"
- "You have 100M tokens unlocking in month 12. How does that affect price?"
- "Why is your vesting shorter than industry standard (4 years for team)?"
- "Do advisors really deserve 5% for minimal work? How do you justify that?"
On Value Capture:
- "You burn 1% per transaction. At what transaction volume does this become meaningful?"
- "You have no burn or buyback. Why would token value increase?"
- "Staking gives 10% APY. Where does that yield come from? Is it sustainable?"
- "Your platform makes profit. Does any of that go to token holders? If not, why?"
On Risk:
- "How do you prevent bots from farming your reward system?"
- "What if a whale buys 30% of tokens? Can they control governance?"
- "Your token inflates 5% yearly. Won't that devalue existing holders?"
- "If token price drops 90%, does your platform still function? Or does it death spiral?"
Facilitation Tips for Success
During Design Phase (30 minutes)
- Walk between groups, listening to discussions
- Ask Socratic questions ("Why did you choose that percentage?")
- Point out when math doesn't add up
- Encourage debate within groups (disagreement = deeper thinking)
- Remind groups to use the templates (students often forget)
- Give "correct" answers (there aren't any—it's about trade-offs)
- Let one student dominate (ensure all participate)
- Let groups obsess over small details (80% solution is fine)
- Allow groups to copy designs from existing projects (must adapt)
During Presentations (30 minutes)
- Strictly enforce the 5-minute limit (use a visible timer)
- Encourage peer critique ("What would you do differently?")
- Highlight both strengths and weaknesses
- Connect designs to course concepts (agency, incentives, signaling)
- Compare to real projects ("Uniswap does X, you did Y—interesting!")
- Let presentations run long (it's unfair to later groups)
- Be overly harsh (it's a learning exercise, not a VC pitch)
- Focus only on negatives (balance critique with praise)
- Let peer critique become personal (keep it about the design)
Grading Guidance
Use the Sample Design as Your Benchmark
The provided sample design (DecentralRide) is calibrated as a B+ (45/50). Use it to calibrate:
- Better than sample: 46-50 points (A range)
- Similar to sample: 40-45 points (B range)
- Weaker than sample: 35-39 points (C range)
- Significantly weaker: <35 points (D/F range)
What Differentiates A vs B Work
| Criterion | B-Level | A-Level |
|---|---|---|
| Utility | Token has 1-2 use cases, explained clearly | Multiple use cases, interconnected, essential to platform, anti-gaming measures |
| Distribution | Balanced, adds to 100%, mostly justified | Balanced, every allocation deeply justified, compares to industry norms |
| Vesting | Specific timelines, includes cliffs | Specific timelines + anti-dump mechanisms + sell pressure analysis |
| Incentives | Basic value capture mechanism present | Multi-layered value capture + risk mitigation + connects to course concepts |
| Presentation | Clear delivery, handles critique adequately | Confident, persuasive, handles tough questions with evidence |
Wrap-Up Discussion Themes (Last 5 Minutes)
Key Takeaways to Emphasize
- Trade-offs are inevitable: You can't maximize everything (fairness vs growth, decentralization vs efficiency)
- Incentives matter more than intentions: Design for how people will actually behave, not how you hope they'll behave
- Tokenomics is economic engineering: Apply principles from class (agency, incentives, mechanism design)
- No "right" answer, only defensible choices: What matters is the quality of your reasoning
- Real projects get this wrong: Many failed tokens had obvious flaws students just identified (Luna, FTT, etc.)
Connect Back to Course Concepts
- Agency problems: "How did vesting address principal-agent issues between team and community?"
- Incentive alignment: "Which designs best aligned user incentives with platform success?"
- Mechanism design: "What mechanisms did you invent to prevent gaming?"
- Signaling: "What does a short vesting schedule signal about founder commitment?"
Optional: Vote on Best Design
Have students vote (not for their own group) on:
- Most innovative utility design
- Fairest distribution
- Best anti-gaming measures
Give winners small bonus points (+1-2 pts) and explain why their approach worked.
Troubleshooting Common Issues
Problem: Groups Finish Too Early (Before 30 min)
Solution: They're probably not going deep enough. Ask probing questions:
- "Walk me through your vesting month-by-month for year 1"
- "What's your circulating supply at 6 months? 12 months? 24 months?"
- "How would you game this system if you wanted to cheat?"
Problem: Groups Are Stuck (Analysis Paralysis)
Solution: Push them to decide:
- "Pick a number. You can always justify it later."
- "There's no perfect answer. What's your best guess?"
- "Look at the sample reference ranges—pick something in that ballpark"
Problem: Presentations Running Long
Solution: Be strict with time:
- Give a 30-second warning
- Cut them off at 5 minutes (politely but firmly)
- Say: "Great start! Let's open it up to critique now."
Problem: Peer Critique Too Soft (Everyone Says "Great Job!")
Solution: Model critical questions first:
- After the first presentation, YOU ask 2-3 tough questions
- Then invite students: "Who sees a potential issue with this design?"
- Frame it as helpful: "The best feedback is critical feedback—help them improve"
Problem: One Student Dominates the Group
Solution: Intervene during design phase:
- "I'd like to hear from [quiet student]. What do you think about this allocation?"
- Require all members to speak during presentations
Optional Extensions & Variations
For Advanced Classes
- Add mathematical modeling: Calculate circulating supply over time, estimate sell pressure
- Include regulatory constraints: "Assume SEC views your token as a security. How does that change your design?"
- Competitive analysis: Compare to a real competitor's tokenomics, justify differences
For Larger Classes (>6 Groups)
- Assign duplicate briefs (2 groups get same scenario), compare their different solutions
- Shorten presentations to 3 minutes each
- Have half present today, half next class
For Shorter Time (50-minute class)
- Make this a two-day workshop: Design on Day 1, present on Day 2
- Or: Do design as homework, use class time only for presentations
For Remote/Hybrid Classes
- Use breakout rooms for design phase
- Have groups fill out Google Slides version of templates
- Screen share during presentations
Additional Resources for Instructors
Real-World Token Design Examples to Reference
- Uniswap (UNI): Governance-focused, retroactive airdrop, community-first distribution
- Axie Infinity (AXS/SLP): Dual-token model, play-to-earn, inflation crisis example
- Ethereum (ETH): Transition from inflationary to deflationary (EIP-1559 burns)
- Compound (COMP): Liquidity mining pioneer, governance token
- Yearn (YFI): Fair launch (no pre-mine, no VC allocation)
Cautionary Tales (What NOT to Do)
- Terra/Luna: Value capture dependent on perpetual growth (death spiral when growth stopped)
- FTT (FTX Token): Value tied to centralized entity, collapsed with company
- ICP (Internet Computer): Poor vesting, massive unlock caused price crash
- Squid Game Token: Rug pull, no real utility, exit scam
Further Reading for You
- Token Economy by Shermin Voshmgir (comprehensive tokenomics overview)
- The Crypto Theses for 2025 by Messari (current industry trends)
- Vitalik Buterin's blog: vitalik.ca (especially posts on governance and incentives)
Final Tips for a Successful Workshop
- Energy matters: This is a fast-paced, interactive session. Keep energy high, move around the room, celebrate good ideas.
- Embrace disagreement: When groups debate internally, that's learning happening. Don't smooth it over.
- Connect to headlines: Reference recent crypto news (token launches, failures) to show real-world relevance.
- Show the sample AFTER: Don't share the sample design until after presentations. Let them discover solutions organically.
- Have fun: This is one of the most engaging activities in the course. Your enthusiasm will be contagious!
© Joerg Osterrieder 2025-2026. All rights reserved.