Workshop Overview & Learning Goals

What Students Will Learn

  • Tokenomics fundamentals: Supply models, distribution, vesting, value capture
  • Incentive alignment: Balancing competing stakeholder interests
  • Economic thinking: Trade-offs, risks, gaming prevention
  • Communication: Defending design choices under criticism
  • Real-world application: Translating course concepts (agency, incentives) to practice

Why This Activity Works

  • Hands-on: Students design rather than just analyze
  • No right answers: Forces critical thinking about trade-offs
  • Peer feedback: Students learn from critiquing each other
  • Time pressure: Mimics real-world startup decision-making
  • Authentic scenarios: Project briefs are based on real crypto platforms
Pro Tip: This workshop works best AFTER covering lectures on incentive design, tokenomics basics, and smart contract mechanics. Students need foundational concepts to apply here.

Pre-Workshop Preparation

Materials to Print (Per Group)

  • 1x Project Brief (randomly assigned or let groups choose)
  • 1x Token Design Canvas
  • 1x Pie Chart Template
  • 1x Vesting Timeline Template

Materials to Have Available

  • Colored pencils or markers for charts
  • Calculators (for percentage math)
  • Scratch paper for brainstorming
  • Timer (visible to all groups)

Room Setup

  • Arrange desks in group clusters (3-4 students per group)
  • Reserve whiteboard/projector for presentations
  • Set up timer where all groups can see it
Timing is Critical: This is a 75-minute workshop. Stick to the schedule or presentations will be rushed. Use a visible timer and give 5-minute warnings.

Minute-by-Minute Facilitation Guide

Time Phase Your Role
0-5 min Intro & Team Formation • Explain workshop goals
• Form groups of 3-4 (mix skill levels)
• Distribute project briefs randomly
• Give 2 minutes to read briefs
5-35 min Design Phase • Set timer for 30 minutes
• Circulate between groups, answer questions
Don't give answers—ask probing questions
• Watch for common mistakes (see below)
• Give 10-min and 5-min warnings
35-40 min Presentation Prep • Groups assign presentation roles
• Practice their 5-minute pitch
• Finalize visuals (pie chart, timeline)
40-70 min Presentations • 5 minutes per group (strict timing)
• Facilitate peer critique (1 min per group)
• Add instructor critique focusing on:
  - What's strong
  - What could improve
  - Comparison to real projects
70-75 min Wrap-Up & Reflection • Highlight common themes/mistakes
• Connect to course concepts
• Q&A
• Collect deliverables

Common Student Mistakes (What to Watch For)

🚩 Red Flag #1: Distribution Doesn't Add to 100%

Why it happens: Math errors, adding categories without adjusting others

What to say: "Double-check your percentages—are they exactly 100%? Use a calculator."

🚩 Red Flag #2: Team/Investors Get >50% Combined

Why it happens: Students don't realize this signals greed/centralization

What to say: "If you were a user, would you buy a token where insiders hold most of the supply? How does that affect trust?"

🚩 Red Flag #3: Governance-Only Utility

Why it happens: Students think governance = utility (it's not enough)

What to say: "Most token holders never vote. What else would make them want your token?"

🚩 Red Flag #4: Vague Vesting ("Over Time")

Why it happens: Students avoid specifics to sound flexible

What to say: "Investors need exact numbers. How many months? Is there a cliff? Be specific."

🚩 Red Flag #5: No Value Capture Mechanism

Why it happens: Students assume success = price goes up (not true without mechanism)

What to say: "If your platform makes $10M in revenue, how does that benefit token holders? Show the mechanism—burns, buybacks, staking, etc."

🚩 Red Flag #6: No Anti-Sybil/Gaming Measures

Why it happens: Students design for honest users, forget about attackers

What to say: "How would you game this system to earn free tokens? Now design against that attack."

Discussion Prompts & Critical Questions

Use These During Presentations

On Distribution:

  • "Why did you choose X% for the community? Is that enough to drive adoption?"
  • "Your team gets 25%—that's higher than average. How do you justify that?"
  • "What happens if the public sale doesn't sell out? Where do unsold tokens go?"
  • "Your investors can dump after 6 months. What prevents them from crashing the price?"

On Utility:

  • "Can your platform work without the token? If yes, why does the token exist?"
  • "You said users can pay with fiat OR tokens. Why would they choose tokens?"
  • "What's the difference between your token and just using ETH or a stablecoin?"
  • "If I hold 1,000 tokens, what can I DO with them besides sell?"

On Vesting:

  • "Your team has no cliff. What if a founder quits after 2 months—do they keep tokens?"
  • "You have 100M tokens unlocking in month 12. How does that affect price?"
  • "Why is your vesting shorter than industry standard (4 years for team)?"
  • "Do advisors really deserve 5% for minimal work? How do you justify that?"

On Value Capture:

  • "You burn 1% per transaction. At what transaction volume does this become meaningful?"
  • "You have no burn or buyback. Why would token value increase?"
  • "Staking gives 10% APY. Where does that yield come from? Is it sustainable?"
  • "Your platform makes profit. Does any of that go to token holders? If not, why?"

On Risk:

  • "How do you prevent bots from farming your reward system?"
  • "What if a whale buys 30% of tokens? Can they control governance?"
  • "Your token inflates 5% yearly. Won't that devalue existing holders?"
  • "If token price drops 90%, does your platform still function? Or does it death spiral?"

Facilitation Tips for Success

During Design Phase (30 minutes)

✓ Do:
  • Walk between groups, listening to discussions
  • Ask Socratic questions ("Why did you choose that percentage?")
  • Point out when math doesn't add up
  • Encourage debate within groups (disagreement = deeper thinking)
  • Remind groups to use the templates (students often forget)
✗ Don't:
  • Give "correct" answers (there aren't any—it's about trade-offs)
  • Let one student dominate (ensure all participate)
  • Let groups obsess over small details (80% solution is fine)
  • Allow groups to copy designs from existing projects (must adapt)

During Presentations (30 minutes)

✓ Do:
  • Strictly enforce the 5-minute limit (use a visible timer)
  • Encourage peer critique ("What would you do differently?")
  • Highlight both strengths and weaknesses
  • Connect designs to course concepts (agency, incentives, signaling)
  • Compare to real projects ("Uniswap does X, you did Y—interesting!")
✗ Don't:
  • Let presentations run long (it's unfair to later groups)
  • Be overly harsh (it's a learning exercise, not a VC pitch)
  • Focus only on negatives (balance critique with praise)
  • Let peer critique become personal (keep it about the design)

Grading Guidance

Use the Sample Design as Your Benchmark

The provided sample design (DecentralRide) is calibrated as a B+ (45/50). Use it to calibrate:

  • Better than sample: 46-50 points (A range)
  • Similar to sample: 40-45 points (B range)
  • Weaker than sample: 35-39 points (C range)
  • Significantly weaker: <35 points (D/F range)

What Differentiates A vs B Work

Criterion B-Level A-Level
Utility Token has 1-2 use cases, explained clearly Multiple use cases, interconnected, essential to platform, anti-gaming measures
Distribution Balanced, adds to 100%, mostly justified Balanced, every allocation deeply justified, compares to industry norms
Vesting Specific timelines, includes cliffs Specific timelines + anti-dump mechanisms + sell pressure analysis
Incentives Basic value capture mechanism present Multi-layered value capture + risk mitigation + connects to course concepts
Presentation Clear delivery, handles critique adequately Confident, persuasive, handles tough questions with evidence
Grade Generously on Creativity: If students take a bold, unconventional approach and defend it well, reward that—even if you'd do it differently. The goal is critical thinking, not conformity.

Wrap-Up Discussion Themes (Last 5 Minutes)

Key Takeaways to Emphasize

  • Trade-offs are inevitable: You can't maximize everything (fairness vs growth, decentralization vs efficiency)
  • Incentives matter more than intentions: Design for how people will actually behave, not how you hope they'll behave
  • Tokenomics is economic engineering: Apply principles from class (agency, incentives, mechanism design)
  • No "right" answer, only defensible choices: What matters is the quality of your reasoning
  • Real projects get this wrong: Many failed tokens had obvious flaws students just identified (Luna, FTT, etc.)

Connect Back to Course Concepts

  • Agency problems: "How did vesting address principal-agent issues between team and community?"
  • Incentive alignment: "Which designs best aligned user incentives with platform success?"
  • Mechanism design: "What mechanisms did you invent to prevent gaming?"
  • Signaling: "What does a short vesting schedule signal about founder commitment?"

Optional: Vote on Best Design

Have students vote (not for their own group) on:

  • Most innovative utility design
  • Fairest distribution
  • Best anti-gaming measures

Give winners small bonus points (+1-2 pts) and explain why their approach worked.

Troubleshooting Common Issues

Problem: Groups Finish Too Early (Before 30 min)

Solution: They're probably not going deep enough. Ask probing questions:

  • "Walk me through your vesting month-by-month for year 1"
  • "What's your circulating supply at 6 months? 12 months? 24 months?"
  • "How would you game this system if you wanted to cheat?"

Problem: Groups Are Stuck (Analysis Paralysis)

Solution: Push them to decide:

  • "Pick a number. You can always justify it later."
  • "There's no perfect answer. What's your best guess?"
  • "Look at the sample reference ranges—pick something in that ballpark"

Problem: Presentations Running Long

Solution: Be strict with time:

  • Give a 30-second warning
  • Cut them off at 5 minutes (politely but firmly)
  • Say: "Great start! Let's open it up to critique now."

Problem: Peer Critique Too Soft (Everyone Says "Great Job!")

Solution: Model critical questions first:

  • After the first presentation, YOU ask 2-3 tough questions
  • Then invite students: "Who sees a potential issue with this design?"
  • Frame it as helpful: "The best feedback is critical feedback—help them improve"

Problem: One Student Dominates the Group

Solution: Intervene during design phase:

  • "I'd like to hear from [quiet student]. What do you think about this allocation?"
  • Require all members to speak during presentations

Optional Extensions & Variations

For Advanced Classes

  • Add mathematical modeling: Calculate circulating supply over time, estimate sell pressure
  • Include regulatory constraints: "Assume SEC views your token as a security. How does that change your design?"
  • Competitive analysis: Compare to a real competitor's tokenomics, justify differences

For Larger Classes (>6 Groups)

  • Assign duplicate briefs (2 groups get same scenario), compare their different solutions
  • Shorten presentations to 3 minutes each
  • Have half present today, half next class

For Shorter Time (50-minute class)

  • Make this a two-day workshop: Design on Day 1, present on Day 2
  • Or: Do design as homework, use class time only for presentations

For Remote/Hybrid Classes

  • Use breakout rooms for design phase
  • Have groups fill out Google Slides version of templates
  • Screen share during presentations

Additional Resources for Instructors

Real-World Token Design Examples to Reference

  • Uniswap (UNI): Governance-focused, retroactive airdrop, community-first distribution
  • Axie Infinity (AXS/SLP): Dual-token model, play-to-earn, inflation crisis example
  • Ethereum (ETH): Transition from inflationary to deflationary (EIP-1559 burns)
  • Compound (COMP): Liquidity mining pioneer, governance token
  • Yearn (YFI): Fair launch (no pre-mine, no VC allocation)

Cautionary Tales (What NOT to Do)

  • Terra/Luna: Value capture dependent on perpetual growth (death spiral when growth stopped)
  • FTT (FTX Token): Value tied to centralized entity, collapsed with company
  • ICP (Internet Computer): Poor vesting, massive unlock caused price crash
  • Squid Game Token: Rug pull, no real utility, exit scam

Further Reading for You

  • Token Economy by Shermin Voshmgir (comprehensive tokenomics overview)
  • The Crypto Theses for 2025 by Messari (current industry trends)
  • Vitalik Buterin's blog: vitalik.ca (especially posts on governance and incentives)

Final Tips for a Successful Workshop

  • Energy matters: This is a fast-paced, interactive session. Keep energy high, move around the room, celebrate good ideas.
  • Embrace disagreement: When groups debate internally, that's learning happening. Don't smooth it over.
  • Connect to headlines: Reference recent crypto news (token launches, failures) to show real-world relevance.
  • Show the sample AFTER: Don't share the sample design until after presentations. Let them discover solutions organically.
  • Have fun: This is one of the most engaging activities in the course. Your enthusiasm will be contagious!

© Joerg Osterrieder 2025-2026. All rights reserved.